Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Monday, April 8, 2013

Always On DRM?


We all know that Microsoft is getting ready to unveil some more information about their next entry into the world of gaming very soon. The next Xbox, which carries the codename “Durango” is going to be coming down the pipes within the next few months, so naturally the press conferences will be popping up shortly. There has been a lot of drama lately about the potential that the next console would require an “always-on” internet connection in order to play games, and what the consequences might be for Microsoft for launching such a console – personally I’ve got my own opinions on the matter, here’s what I think.

The biggest issue here, isn’t the concept of some sort of “always-on” DRM itself – that sort of thing is becoming the norm in the world of PC gaming already, and as long as piracy continues to grow we’re going to begin seeing more and more techniques not unlike this one designed to prevent pirates from gaining illicit access to games. The biggest problem here is the simple fact that an Xbox is not a computer in the traditional sense. On a PC it’s a little bit safer to assume that the user is going to have access to the internet available – and the ones that don’t simply won’t buy the game – those people have a computer for other reasons as it is, whether that’s work or school, or whatever. When we’re talking about a new video game console the situation becomes a little different. We can’t make the assumption that just because somebody is interested in a video game console, that they have an internet connection at home – and if they’re not gaming on their console, it’s probably not doing much else.

The biggest issue here might not even be the concept of Microsoft requiring an internet connection in order to use the console – it might be Sony NOT requiring an internet connection to use the console. We all know the Wii U from Nintendo doesn’t have this requirement, and we have heard rumblings from the Sony camp that suggest they have been swayed from the concept of using some sort of technologically prohibitive DRM in their next console, the PlayStation 4. If Microsoft does decide to make the jump into this world of always-on connectivity they’re going to be giving Sony and Nintendo a HUGE edge in the market over the next few years. If companies want to force major changes on the market they really need to commit to the changes, and in an oligarchical market like that of home video game consoles the major players need to be in on the idea together. Without being forced to make a change most consumers won’t do it. I’ve said it before and I’ll say it again, people hate change.

My final concern about some sort of always on functionality is consumer awareness. How exactly do you demonstrate to a consumer before purchasing your hardware that they are going to need an internet connection in order to make use of the device? Personally, I couldn’t count how many USB A to B cables (printer cables) I sell at work to people who didn’t read the fine print on the box “USB cable sold separately” – and something like an always-on internet connection is certainly not an item someone can walk to the corner store to pick up for a few bucks. It’s something that’s going to force somebody to return the console to the store for a refund forcing a lost sale on Microsoft.

If you want my opinion, I don’t think we’re going to see this kind of requirement in the next Xbox. Not unless Microsoft can convince Sony to sign on with them anyway – it would simply bar too many potential consumers from the market. Maybe in the next console generation, whatever it may bring, we will have a large enough portion of our population online that this kind of DRM will make a little more sense, but right now you would be shrinking your consumer base, which is something most people would consider bad for business. Do you agree with me? Disagree? Let me know in the comments, connect with me on Twitter at @CallChrisNow, or send me an e-mail at chris@chriscall.me – I’d love to have a discussion about the topic!

Sunday, April 7, 2013

The Ouya Effect



Some of the biggest news to hit the world of tech and gaming in the past few months has been that of the Ouya. For those of you that don’t already know, Ouya is an Android-based video game console designed for use on TV sets in the living room. The concept behind the idea is to take back the TV from the major players in the game industry (Nintendo, Sony, and Microsoft) and give it back to the people who care about it the most – the gamers themselves. The console is completely open source and ready to be messed with, hacked, and more, right out of the box. Perhaps the biggest splash of all is that the console is going to retail for a measly $99.99, ready to go, with a wireless Bluetooth controller included.
Ouya started collecting money through Kickstarter last year and finally, beginning at the start of April, began shipping out units to Kickstarter project backers. People who preordered the device after the Kickstarter ended will be getting theirs shipped out starting in late April, according to the developers. Finally the console will be going on sale to the general public in the middle of June, including availability at major retail outlets, like Target, Gamestop, and Amazon. All of this sounds pretty great right? That’s exactly what a lot of the geekier kids in the gamer world are thinking. The Ouya store is going to stock apps specifically designed to be used on the Ouya, it’s powered by an overclocked, fan-cooled Tegra-3 out of the nVidia camp, and it comes with onboard HDMI output capability. This is going to be something great…and it could really make some changes to the video game market as we know it now.
I’m not here to tell you about the Ouya though, there’s already plenty of information on the internet about that – check out Ouya’s website, or any tech blog on the planet for more information, – I’m here to talk about the splash that’s just beginning to happen now. The splash that’s just around the bend. Get ready folks, and brace yourselves for impact, because Ouya is starting to hit people’s houses, and the big boys are biting back. Just this morning I woke up and read this article over at Forbes. I’m totally fine with reading negative reviews about a product, that’s fine…but this is just ridiculous. Ouya is being smashed and docked points for things like “not having a great selection” and “having a buggy interface” – things commonly associated with a beta product. Well guess what people, the Ouya hasn’t launched yet. Part of the whole Kickstarter and preorder campaign was that you would receive your order before it went on sale to the general public. The actual launch date for the console is months away in June – cut it a little slack.
The other half of my frustration comes from people who are expecting the Ouya to completely destroy the major consoles. These people need to relax too, it certainly has a chance of being something great, absolutely notable, and definitely something to throw in the history books and hook up to your TV to unwind with some gaming. But don’t expect the impossible. It’s obvious that the games on the Ouya won’t have the graphical prowess of the major consoles – and especially not their next-gen counterparts. Make sure you understand what I’m saying though – that doesn’t mean the games are going to be any less fun – graphics don’t always correlate to how fun a game is…in fact they almost never do.
In the end, I just hope people can relax a little, take a step back, and understand what to expect. If we don’t overhype this thing there’s going to be very little disappointment…and that means less fodder for the cannons of those working hard to see this thing fail. If it’s going to fail, let it fail in its own respect, don’t let major companies take it down without giving it a chance. Keep an open mind, and try things for yourself before you blindly follow the media’s impressions of something. See how it feels for you, because in the end, how you feel about something it all that really matters.
Did you order an Ouya for yourself? Are you thinking about it? Are you interested in it? Do you hate it? Let me know in the comments. I love hearing what other people think about the newest devices on the market. Hit me up on Twitter @CallChrisNowor shoot me an e-mail at chris@chriscall.me – I promise to get back to you.
Image Credit: Courtesy of Ouya.TV; Ouya Press Kit